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Codex / Powers / Time Manipulation

spacetime power

Time Manipulation

Also called Chronokinesis, Time Control, Time Stop

Time manipulation covers stopping, slowing, rewinding and travelling through time. Nearly every well-constructed version carries a hard limit — a duration, a cost, or a loop — because a version without one ends every story it appears in on the first page.

8 known users 4 universes 26 sourced feats
How it worksScalingUsersFeatsLimitsCountersRelatedFAQ

How it works

The four operations are not equally powerful and are frequently confused.

Time stop freezes everything except the user. DIO's The World runs for a handful of seconds and lengthens as he masters it; the limit is the entire tension of the fight. A time stop without a stated duration is a broken power.

Time slow is a perception effect and is often mislabelled super speed.

Rewind returns the world to a prior state. Homura's looping is the clearest example, and it is also the clearest demonstration of the cost model: she keeps her memories, which is precisely what destroys her.

Travel moves the user along the timeline. This is where settings must choose a model — fixed timeline, branching, or self-consistent — and most of the confusion in time-travel fiction comes from settings that never decided.

Note that the Flash's time travel is not a time power at all. It falls out of velocity, which means it is bounded by the same Speed Force rules as everything else he does.

How it scales

  1. Slow

    Alters perceived rate of time. Often indistinguishable from speed.

  2. Stop

    Halts time for everyone but the user, for a stated duration.

  3. Rewind

    Returns the world to an earlier state, usually at a personal cost.

  4. Travel

    Moves along the timeline. Power depends entirely on whether the setting allows change.

Who has time manipulation

Across 4 universes. This list crosses publishers — something no single wiki can do, because every franchise keeps its own separate database.

CharacterUniverseFranchiseFeats
Doctor DoomMarvelMarvel Comics2
Doctor StrangeMarvelMarvel Comics3
Reverse-FlashDCDC Comics3
The FlashDCDC Comics2
ZoomDCDC Comics3
DIOAnime & MangaJoJo's Bizarre Adventure4
Homura AkemiAnime & MangaPuella Magi Madoka Magica6
Hiro NakamuraOther MediaHeroes3

The feat ledger

Every entry cites the work it comes from. Feat means it was shown in the work; Statement means a character or narrator said it. Nothing here is a fan estimate unless it is tagged Calc.

DIO — The World stops time for roughly five seconds at first, extending to about nine as he masters it 9 seconds

Feat JoJo: Stardust Crusaders Part 3 · Manga canonfigure stated in the work

Homura Akemi — Loops time repeatedly while retaining her memories of every previous iteration

Feat Puella Magi Madoka Magica (2011) · Anime canonshown, no figure stated

The Flash — Time travel is a consequence of velocity rather than a separate ability, which is why it is unreliable

Statement The Flash Volume 2 · Post-Crisis DC

Doctor Strange — Time manipulation is tool-dependent, exercised through the Eye of Agamotto rather than innately

Statement Strange Tales · Earth-616

Hiro Nakamura — Stops time and travels through it as two expressions of one space-time power

Feat Heroes · Series canonshown, no figure stated

The Flash — Travels through time by exceeding light speed on the Speed Force

Feat The Flash Volume 2 · Post-Crisis DCshown, no figure stated

Doctor Strange — The Eye of Agamotto rewinds and loops time

Feat Doctor Strange (2016) · MCUshown, no figure stated

Doctor Strange — Traps an opponent in a repeating loop until they negotiate

Feat Doctor Strange (2016) · MCUshown, no figure stated

DIO — The World stops time entirely, leaving him free to move inside the stopped interval

Statement JoJo: Stardust Crusaders Part 3 · Manga canonfigure stated in the work

DIO — The stopped duration lengthens as he grows accustomed to the Stand

Statement JoJo: Stardust Crusaders Part 3 · Manga canonfigure stated in the work

DIO — Uses stopped time to place attacks that land the instant it resumes

Feat JoJo: Stardust Crusaders Part 3 · Manga canonshown, no figure stated

Hiro Nakamura — Stops time completely and moves freely while everything else is frozen

Feat Heroes (2006) · Series canonshown, no figure stated

Hiro Nakamura — Changing the past is shown to have consequences he cannot control, the series' standing rule

Statement Heroes · Series canonfigure stated in the work

Homura Akemi — Stops time completely and moves freely inside the stopped interval

Feat Puella Magi Madoka Magica (2011) · Anime canonshown, no figure stated

Homura Akemi — Resets to a fixed point rather than travelling freely — she can only return to one moment

Statement Puella Magi Madoka Magica · Anime canonfigure stated in the work

Homura Akemi — Each reset creates a new timeline, which is what compounds Madoka's karmic weight

Statement Puella Magi Madoka Magica · Anime canonfigure stated in the work

Homura Akemi — Her shield stores the accumulated weapons across resets

Feat Puella Magi Madoka Magica · Anime canonshown, no figure stated

Homura Akemi — Repeats the same month an unstated number of times, which is the series' actual structure

Statement Puella Magi Madoka Magica · Anime canonfigure stated in the work

Doctor Doom — Builds a working time machine and uses it repeatedly

Feat Fantastic Four Volume 1 · Earth-616shown, no figure stated

Doctor Doom — Rules Latveria as a head of state, which grants diplomatic immunity

Statement Fantastic Four Volume 1 · Earth-616figure stated in the work

Reverse-Flash — Travels through time freely, which is how he predates and postdates his enemy

Feat The Flash Volume 2 · Post-Crisis DCshown, no figure stated

Reverse-Flash — Alters events in Barry Allen's past to cause suffering in the present

Feat The Flash Volume 2 · Post-Crisis DCshown, no figure stated

Reverse-Flash — Erases a person from history by removing their ancestors

Feat The Flash Volume 2 · Post-Crisis DCshown, no figure stated

Zoom — Moves through a scene while everyone else is effectively stopped

Feat The Flash Volume 2 · Post-Crisis DCshown, no figure stated

Zoom — Delivers blows with enough force to cause miscarriage and paralysis

Feat The Flash Volume 2 · Post-Crisis DCshown, no figure stated

Zoom — Appears and disappears without crossing the space between

Feat The Flash Volume 2 · Post-Crisis DCshown, no figure stated

Limits

  • Duration caps are the standard balance mechanism — DIO's stop is measured in seconds.
  • Cost per use: memory, lifespan, sanity, or a fixed number of uses.
  • Fixed-timeline settings make travel informative but not corrective.
  • Most time users remain physically ordinary while time is stopped.

Counters

  • Opponents who also move within stopped time.
  • Outlasting the duration.
  • Attacking the mechanism — the Stand, the artefact, the wish.

Questions

How long can DIO stop time?

It starts at roughly five seconds and extends as he grows more practised with The World, reaching around nine seconds by the end of Stardust Crusaders. The escalating duration is used deliberately as a tension device rather than left vague.

Is the Flash's time travel a time power?

No. Barry Allen reaches the past by exceeding a velocity threshold through the Speed Force, so his time travel is a consequence of speed rather than a separate ability. It is why it is unreliable and why it produces continuity damage rather than clean control.

Last updated 2026-09-06 · machine-readable version