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Codex / Powers / Magnetism

elemental power

Magnetism

Also called Magnetokinesis, Magnetic Field Manipulation, Metal Control

Magnetism is control over magnetic fields. At low tiers it looks like metal manipulation; at high tiers it is manipulation of the electromagnetic force itself, which covers non-metals, light and the Earth's own field. Magneto is written at the second tier, which is why he is classified Omega-level.

6 known users 3 universes 22 sourced feats
How it worksScalingUsersFeatsLimitsCountersRelatedFAQ

How it works

The common mistake is to treat magnetism as "moves metal." That is the entry tier. Ferrous metal control is genuinely narrow — it fails against plastic, ceramic, wood and against the many characters written specifically to exploit it.

The high tier is electromagnetism as a fundamental force. At that level the user manipulates the Earth's magnetic field, redirects charged particles, interferes with light, and applies force to the iron in a person's blood. Magneto's upper feats sit here, and it is the reason he is not simply a strong metal-mover.

Braal, in DC's Legion continuity, is the rare setting where magnetism is a species-wide trait rather than an individual mutation — worth noting because it makes it a trained discipline with a curriculum rather than raw output.

How it scales

  1. Ferrous

    Moves iron and steel. Defeated by non-metallic opponents and materials.

  2. Field generation

    Produces protective magnetic fields and sustained flight.

  3. Electromagnetic

    Manipulates the force itself — charged particles, light, planetary fields.

  4. Biological

    Applies force to the iron in living blood. Rarely used, because it ends fights instantly.

Who has magnetism

Across 3 universes. This list crosses publishers — something no single wiki can do, because every franchise keeps its own separate database.

CharacterUniverseFranchiseFeats
MagnetoMarvelMarvel Comics6
PolarisMarvelMarvel Comics4
Cosmic BoyDCDC Comics4
Doctor PolarisDCDC Comics4
StaticDCMilestone / DC2
RasaAnime & MangaNaruto2

The feat ledger

Every entry cites the work it comes from. Feat means it was shown in the work; Statement means a character or narrator said it. Nothing here is a fan estimate unless it is tagged Calc.

Magneto — Manipulates magnetic fields at planetary scale, well beyond control of ferrous metal

Feat Uncanny X-Men · Earth-616shown, no figure stated

Magneto — Wears a helmet engineered specifically to block telepathic intrusion, the standard counter to his most dangerous opponent

Feat The X-Men Volume 1 #1 (1963) · Earth-616shown, no figure stated

Polaris — Inherited magnetic control from Magneto, written consistently a tier below him in output but identical in kind

Statement The X-Men Volume 1 #49 (1968) · Earth-616

Cosmic Boy — Magnetic control is a species-wide trait on Braal, making it a trained discipline rather than an individual mutation

Statement Adventure Comics #247 (1958) · Post-Crisis DC

Doctor Polaris — Magnetic power originally derived from equipment he designed himself, later fused into his physiology

Statement Green Lantern Volume 2 #21 (1963) · Post-Crisis DC

Static — His power is electromagnetic rather than purely electrical, which is why he can manipulate metal as well as charge

Statement Static · Post-Crisis DC

Magneto — Lifts and reshapes a stadium's worth of structural steel

Feat Uncanny X-Men · Earth-616shown, no figure stated

Magneto — Manipulates the iron in blood, a limit the writers use sparingly

Feat The X-Men Volume 1 · Earth-616shown, no figure stated

Magneto — Redirects a magnetic pole shift on a planetary scale

Statement New X-Men · Earth-616figure stated in the work

Magneto — Detects metal beyond line of sight by its magnetic signature

Feat The X-Men Volume 1 · Earth-616shown, no figure stated

Rasa — Magnet Release lets him control iron sand, denser than ordinary sand

Statement Naruto · Manga canonfigure stated in the work

Rasa — The magnetic control is a bloodline ability, not a technique he learned

Statement Naruto · Manga canonfigure stated in the work

Static — Rides a metal disc by magnetising it, his standard means of travel

Feat Static · Post-Crisis DCshown, no figure stated

Polaris — Controls magnetic fields at a level comparable to Magneto's

Statement X-Factor Volume 1 · Earth-616figure stated in the work

Polaris — Lifts and reshapes structural metal in bulk

Feat Uncanny X-Men · Earth-616shown, no figure stated

Polaris — Her parentage is a long-running plot thread, not a source of her power

Statement Uncanny X-Men · Earth-616figure stated in the work

Doctor Polaris — Controls magnetic fields strongly enough to redirect a train

Feat Green Lantern Volume 2 (1963) · Post-Crisis DCshown, no figure stated

Doctor Polaris — Green Lantern's ring was originally powerless against yellow, not magnetism — the two limits are unrelated

Statement Green Lantern Volume 2 · Post-Crisis DCfigure stated in the work

Doctor Polaris — His split personality, not his power level, is the recurring plot driver

Statement Green Lantern Volume 2 · Post-Crisis DCfigure stated in the work

Cosmic Boy — Controls magnetic fields, the ability the Legion was founded around

Feat Adventure Comics (1958) · Post-Crisis DCshown, no figure stated

Cosmic Boy — Native to Braal, where magnetic control is a species trait rather than a mutation

Statement Legion of Super-Heroes · Post-Crisis DCfigure stated in the work

Cosmic Boy — Non-magnetic materials defeat him entirely, the standing counter

Statement Legion of Super-Heroes · Post-Crisis DCfigure stated in the work

Limits

  • Entry-tier users are hard-countered by plastic, ceramic and wood — the standard anti-Magneto tactic for decades.
  • Precision and volume trade off; planetary-scale field work is not compatible with fine control in most depictions.
  • Equipment-derived magnetism, such as Doctor Polaris's original rig, fails with the equipment.

Counters

  • Non-ferrous materials and opponents.
  • Psychic attack — Magneto's helmet exists specifically because this works.
  • Overwhelming the user with more mass than they can field at once.

Questions

Can Magneto control non-metal?

At his upper tier, yes. When written as an electromagnetic-force manipulator rather than a metal-mover, Magneto affects charged particles, light and the iron in blood. Lower-tier characterisations restrict him to ferrous metal, which is why plastic weapons became the standard counter.

Last updated 2026-09-06 · machine-readable version