Rockstar Reveals GTA VI’s First Radio Stations, Plus a Series First: In-Game Podcasts

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Quick TakeArticle at a glance
  • Rockstar Games revealed the first six GTA VI radio stations on October 8, 2026 , including Flash FM, Cocoteo FM and Back Country Radio.
  • Every mainline GTA since the PS2 era has leaned on its radio stations as much as its story, so a first look at the lineup is a real signal of what Vice City will sound like this time.
  • Flash FM is a returning name — Rockstar calls it "the Vice City institution" in its own post, a nod to the pop station that soundtracked 1986 in the original Vice City.

Rockstar Games revealed the first six GTA VI radio stations on October 8, 2026, including Flash FM, Cocoteo FM and Back Country Radio. The bigger news: Grand Theft Auto VI is getting on-demand podcasts and in-game headphones for the first time in franchise history, so Jason and Lucia can listen on foot, not just behind the wheel.

What Rockstar Announced

Rockstar posted the reveal to its own Newswire site on Thursday, October 8, 2026, under the headline “The Music of Grand Theft Auto VI: In-Game Radio Stations.” It’s the first time the studio has detailed any of GTA VI’s soundtrack, roughly six weeks before the game launches on PlayStation 5 and Xbox Series X|S on November 19, 2026.

Every mainline GTA since the PS2 era has leaned on its radio stations as much as its story, so a first look at the lineup is a real signal of what Vice City will sound like this time. Rockstar framed the six stations below as the first wave, with more expected to be revealed before launch.

The First Six GTA VI Radio Stations

Station Genre Hosts
Flash FM Pop Robyn, Alex
Cocoteo FM Bachata, merengue, dembow, reggaeton El Martillo, La Gata
Back Country Radio Country MW, Delta Dawne
AfroBank FM 20th-century African classics, amapiano, 3-step Burna, Palmsy
The Chamber 106.6 Metal (1980s onward) DJ Kerry, DJ Tom
Dirty South Classics Regional hip-hop and rap classics Trick, Trina
GTA VI’s first six confirmed radio stations, their genres and on-air hosts.

Flash FM is a returning name — Rockstar calls it “the Vice City institution” in its own post, a nod to the pop station that soundtracked 1986 in the original Vice City. Cocoteo FM and AfroBank FM are both new to the series and point at how much broader GTA VI’s Miami-inspired setting is meant to sound than any earlier entry.

For the First Time, GTA Has Podcasts

Rockstar also confirmed that GTA VI will carry on-demand podcasts for the first time in the series’ history, giving players something to listen to beyond the rotating station playlists. The podcasts are tied to protagonists Jason and Lucia specifically, rather than being a single shared feed, though Rockstar hasn’t detailed episode counts or subject matter yet.

New Headphones Let You Take the Radio Anywhere

The other first: GTA VI adds in-game headphones and earbuds that let Jason and Lucia keep listening to radio stations and podcasts on foot, not just while driving. Every GTA radio station since 2001’s GTA III has been tied to vehicles; this is the first time the series lets players carry that audio with them on a walk through Vice City.

Why Rockstar Is Leading With Music Six Weeks Out

Take-Two CEO Strauss Zelnick told investors on the company’s most recent earnings call that Grand Theft Auto VI is expected to help drive $8.0 to $8.2 billion in net bookings in fiscal 2027, with Variety separately reporting the game’s pre-orders as “unprecedented”. Leading with the soundtrack rather than gameplay six weeks from launch keeps the conversation going without spoiling anything story-related — and with the stakes this high, Rockstar has every reason to stretch its marketing runway as long as possible.

Grand Theft Auto VI official key art collage
Grand Theft Auto VI’s official key art. Credit: Rockstar Games.
Grand Theft Auto VI official box art
The full Grand Theft Auto VI box art, released alongside the game’s title reveal. Credit: Rockstar Games.
Jason and Lucia walking on a Vice City beach
Jason and Lucia, the two protagonists who will be able to carry GTA VI’s radio stations and podcasts with them on foot. Credit: Rockstar Games.

Want the next GTA VI reveal the moment it drops? Catch up on every confirmed GTA VI detail so far and see the Game Informer cover story that revealed new screenshots. Rockstar posted the full breakdown, including station art, on its own Newswire site, and 9to5Toys has the full station-by-station rundown.

Frequently Asked Questions

How many radio stations does GTA VI have so far?

Rockstar has confirmed six radio stations for Grand Theft Auto VI as of October 8, 2026: Flash FM, Cocoteo FM, Back Country Radio, AfroBank FM, The Chamber 106.6 and Dirty South Classics. Rockstar has said more stations will be revealed before launch.

What music genres are covered in GTA VI’s first six stations?

The confirmed lineup spans pop (Flash FM), Latin genres including bachata, merengue, dembow and reggaeton (Cocoteo FM), country (Back Country Radio), African music including amapiano and 3-step (AfroBank FM), metal (The Chamber 106.6) and hip-hop/rap classics (Dirty South Classics).

Does GTA VI have podcasts?

Yes. Rockstar confirmed on-demand podcasts for the first time in franchise history, available to protagonists Jason and Lucia alongside the radio stations.

Can you listen to the radio while walking in GTA VI?

Yes. GTA VI introduces in-game headphones and earbuds that let players keep listening to radio stations and podcasts on foot, not just while driving, which is new for the series.

When does GTA VI come out?

Grand Theft Auto VI is scheduled to launch on PlayStation 5 and Xbox Series X|S on November 19, 2026. Take-Two has reaffirmed the date on its most recent earnings call.

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Trevor Maddison
Trevor Madison is a Senior Comic Book Article Writer at ComicBookCo.com, where he covers the latest in comics, superhero films, and comic-inspired television. Based in Portland, Oregon, Trevor brings a lifelong passion for storytelling, pop culture, and fandom communities to his work. His writing blends insider knowledge with an approachable tone, making his articles resonate with both hardcore collectors and casual fans. Trevor’s expertise spans across decades of comic history, film adaptations, and industry trends. Whether he’s breaking down the cultural impact of a new Marvel release, revisiting iconic story arcs from DC, or highlighting indie creators pushing the medium forward, Trevor is dedicated to bringing readers thoughtful insights and engaging content. When he’s not writing, you’ll likely find him browsing local comic shops, attending fan conventions, or re-watching his favorite superhero shows.

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