End of line. The Grid has gone dark, and this time, it might be for good. For the second time in as many decades, Disney has attempted to reboot the visually stunning world of Tron, and for the second time, the result has been a commercial disappointment. But Tron: Ares isn’t just a disappointment; it’s a full-blown box office disaster, a digital nightmare that has left the House of Mouse with a projected loss of over $130 million. The film, which was in development for years and carried a massive $220 million price tag, has officially crashed and burned, leaving a trail of red neon and shattered expectations in its wake.
So, what happened? How did a film with a four-decade legacy, a star-studded cast, and a marketing campaign that included a Nine Inch Nails concert, end up as one of the biggest financial flops of the year? The answer is a complex tale of a troubled production, a disconnected story, and a fundamental misunderstanding of what made the Tron franchise so special in the first place. Let’s derez the code and find out how the Grid collapsed for Tron: Ares.
Caption: The official poster for Tron: Ares.
Credit: Walt Disney Studios Motion Pictures / Courtesy Everett Collection
Source: https://www.disney.com.au/movies/tron-ares
The Numbers Don’t Lie: A Financial Black Hole
Before we get into the creative missteps, let’s take a look at the cold, hard data, because the numbers here are truly staggering. According to a detailed report from Deadline, the film’s financial situation is a complete and utter catastrophe. The initial budget was reported to be in the $170-$180 million range—a hefty sum for any film, let alone a sequel to a movie that was only a modest success—but the actual net production cost ballooned to an incredible $220 million. When you add in the massive $102.5 million global P&A (prints and advertising) spend, the total cost to bring Tron: Ares to the screen comes to an eye-watering $347.5 million.
On the revenue side, the picture is just as bleak. With a projected final global gross of only $160 million, the film will generate an estimated $214.8 million in total revenues after all ancillaries (theatrical rentals, home entertainment, TV rights, etc.). When you subtract the massive costs from the meager revenues, you’re left with a staggering $132.7 million loss. The box office struggles were apparent from the start, with the film opening to a disappointing $33.2 million, well below its modest $40 million projection, and then suffering a 67% drop in its second weekend, the worst in the franchise’s history.
A Troubled Production and a Disconnected Story
So where did it all go wrong? The problems with Tron: Ares started long before it ever hit theaters. The film had a “memorably troubled” development, with numerous rewrites and a creative direction that seemed to shift with the wind. After the lukewarm reception of 2010’s Tron: Legacy—a film that, like its predecessor, became a cult classic but wasn’t a runaway hit—Disney was hesitant to rush into another sequel. The initial plan was to continue the story of Sam Flynn (Garrett Hedlund) and Quorra (Olivia Wilde), but that was eventually scrapped in favor of a new direction with a new lead.
This is where the first major misstep occurred. By creating a film that was only loosely connected to Tron: Legacy, the studio alienated the very fans who had kept the franchise alive for all these years. As Screen Rant points out, the decision to make Ares a “virtually standalone entry” was a critical error. Fans who had waited over a decade to see the continuation of Sam and Quorra’s story were left with little more than a cameo in archival photos.
To make matters worse, the screenplay itself was a point of contention. Director Joachim Rønning reportedly wanted a different script than the one Disney pushed to greenlight, and the production ultimately required last-minute reshoots with screenwriter Billy Ray to fix various parts of the film. This kind of creative turmoil rarely bodes well for a blockbuster, and it seems Tron: Ares was no exception.
Caption: A still from Tron: Ares, showcasing the film’s signature visual style.
Credit: Disney
Source: https://www.theverge.com/2025/10/20/tron-ares-first-look-jared-leto-disney
The Leto Factor and a Franchise’s Finite Appeal
Then there’s the issue of the film’s star, Jared Leto. While Leto is an Oscar-winning actor, his recent track record with blockbusters has been less than stellar. His controversial turn as the Joker in the DCEU and his leading role in the critically-panned Morbius have made him, as one source put it, “more of a meme than a beloved actor.” While it’s unfair to lay the blame for a film’s failure at the feet of a single actor, it’s clear that Leto’s star power wasn’t enough to draw audiences to the Grid.
Ultimately, the biggest hurdle for Tron: Ares may have been the franchise itself. The original Tron was a box office disappointment in 1982, only to find a passionate fanbase on home video. Tron: Legacy followed a similar path, with a respectable but not spectacular box office run. The truth is, outside of a dedicated cult following, the Tron franchise has never had the broad, mainstream appeal of something like Star Wars or even a successful modern sci-fi franchise like Dune. As the box office numbers show, the general audience just wasn’t clamoring for another trip to the Grid. This is a problem that has plagued other franchises, as seen in the general trend of superhero movies in 2025, which have struggled to match the box office heights of their predecessors, as discussed in our article, 2025: The Year Superhero Movies Lost Their Box Office Superpowers?.
What Could Have Saved Tron: Ares?
It’s easy to play armchair quarterback, but it’s hard not to wonder what could have been. What if Disney had taken a different approach? What if they had listened to the fans and continued the story of Tron: Legacy? What if they had brought back director Joseph Kosinski, whose stylish direction was one of the highlights of the 2010 film? What if they had made the film for a more reasonable budget, instead of throwing a quarter of a billion dollars at a franchise with a proven track record of being a niche property?
These are all valid questions, and they all point to a larger problem at Disney: a tendency to overspend on big, splashy blockbusters without a clear creative vision. In the case of Tron: Ares, it seems the studio was more interested in the IP than the story, and the result is a film that feels both bloated and hollow, a beautiful-looking but ultimately empty vessel.
The Future of Tron: Game Over?
So, is this the end of the line for Tron? For now, it seems likely. A $132.7 million loss is a tough pill for any studio to swallow, and it’s hard to imagine Disney greenlighting another sequel anytime soon. However, as the history of the franchise has shown, Tron has a way of surviving. The theme park rides are still incredibly popular, and the films continue to find new audiences on streaming and home video. Perhaps in another decade or so, a new generation of filmmakers will find a way to reboot the franchise successfully. But for now, it’s game over for Tron: Ares.
What do you think? Did you see Tron: Ares? What did you think went wrong? Let us know in the comments below!
References:
Deadline – https://deadline.com/2025/10/tron-ares-bombs-box-office-1236591880/
Gizmodo – https://gizmodo.com/tron-ares-box-office-losses-disney-jared-leto-2000674392
Screen Rant – https://screenrant.com/tron-ares-box-office-report-disney-lose-money/
ComicBookCo – https://comicbookco.com/category/movies/
The Hollywood Reporter – https://www.hollywoodreporter.com/business/business-news/tron-ares-box-office-bomb-disney-1236052598/









