No Rest for the Wicked Delays Its 1.0 Launch to March 2027

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No Rest for the Wicked has delayed its 1.0 launch from October 2026 to March 2027, Moon Studios announced on September 1, 2026. Creative director Thomas Mahler said the game is not ready, citing performance and the class system. The PS5 version slips with it, and a final closed beta is now scheduled for December 2026.

Last updated: September 1, 2026.

Key art for No Rest for the Wicked
Key art for Moon Studios’ action RPG. Image: Steam store page (Moon Studios).

What changed

Moon Studios has moved No Rest for the Wicked‘s 1.0 release — the version that takes the game out of Early Access — from October 30, 2026 to a March 2027 window. That is roughly a five-month slip. The delay was announced in a community video update on September 1, 2026, and reported the same day by Game Informer and Push Square.

Previous plan Now
1.0 launch October 30, 2026 March 2027 (no exact date)
PS5 release October 30, 2026 March 2027
Xbox Series X|S and Switch 2 Unconfirmed Still unconfirmed
PS5 pre-orders Open before launch January 2027
Founder’s Pack cut-off July 1, 2026 January 1, 2027
Final closed beta Not announced December 2026
The delay at a glance, per Moon Studios’ September 1, 2026 update.

One detail is being reported loosely elsewhere and is worth stating precisely: this is not an all-platform date. March 2027 covers PC and PS5 only. Xbox Series X|S and Nintendo Switch 2 versions have been acknowledged but still have no announced release window at all, before or after this delay.

What Moon Studios said

Thomas Mahler, Moon Studios’ creative director and co-founder, framed the delay around finishing quality rather than scope. “We’d just like to take that extra time to make sure that we land this plane safely and that we don’t ship with any silly little bugs,” he said in the update video. The studio added: “The honest truth is that we’re a small team, and we’re holding our games to a standard we won’t compromise on.”

The specific work named is performance optimisation and a rework of the class system, plus general polish, after internal playtesting suggested the build was “not quite there yet.” A closed beta in December 2026 is planned as the last public test before launch.

Three years in Early Access

No Rest for the Wicked title art
No Rest for the Wicked entered Steam Early Access in April 2024. Image: Steam store page (Moon Studios).

Here is the number that reframes this announcement. No Rest for the Wicked launched into Steam Early Access on April 18, 2024. A March 2027 1.0 release puts the Early Access period at roughly 35 months — just under three years between the paid public build and the finished game.

That is a long time even by Early Access standards, and it changes how the delay should be read. Moon Studios is not dodging a crowded launch window — March is a quieter month than October, but the stated reason is unfinished work, not competition. The 1.0 build is also not a patch. Moon Studios has described it as more than 60 hours of new content, 15-plus hand-crafted regions, a horde mode, new bosses and the reimagined class system — a scope closer to a sequel than a version bump, which makes a five-month slip more explicable and also more predictable in hindsight.

The knock-on effect for players is concrete rather than abstract: the Founder’s Pack purchase window, previously closing July 1, 2026, now runs to January 1, 2027, and PS5 pre-orders move to January 2027. Anyone who bought in expecting a finished game this autumn is now holding an Early Access build until spring.

Where this leaves the autumn schedule

Moon Studios is best known for Ori and the Blind Forest and Ori and the Will of the Wisps, and No Rest for the Wicked is a hard pivot from those — an isometric, deliberately heavy action RPG rather than a precision platformer. It was one of the more distinctive things due this autumn, and its exit thins an already-shifting calendar — one moving in both directions, with The Witcher 3’s remaster landing a firm September 29 date in the same stretch that this one vacates.

For PS5 owners in particular, the practical effect is that a game some had pencilled in for October is gone from the calendar entirely, in a month already reshaped by Marvel’s Wolverine arriving on September 15.

Frequently Asked Questions

When does No Rest for the Wicked 1.0 release?

March 2027. Moon Studios has not given an exact date within that month. It was previously targeting October 30, 2026.

Is the PS5 version delayed too?

Yes. The PS5 release moves to March 2027 alongside the PC 1.0 launch, and PS5 pre-orders now open in January 2027.

What about Xbox and Switch 2?

Those versions are still unconfirmed. They had no announced release window before this delay and they do not have one now, so March 2027 applies to PC and PS5 only.

Why was it delayed?

Creative director Thomas Mahler said internal playtesting showed the build was not ready, naming performance and the class system as the main areas needing work.

Can I still play it now?

Yes. No Rest for the Wicked has been in Steam Early Access since April 18, 2024, and remains playable there. A final closed beta is planned for December 2026.

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Trevor Maddison
Trevor Madison is a Senior Comic Book Article Writer at ComicBookCo.com, where he covers the latest in comics, superhero films, and comic-inspired television. Based in Portland, Oregon, Trevor brings a lifelong passion for storytelling, pop culture, and fandom communities to his work. His writing blends insider knowledge with an approachable tone, making his articles resonate with both hardcore collectors and casual fans. Trevor’s expertise spans across decades of comic history, film adaptations, and industry trends. Whether he’s breaking down the cultural impact of a new Marvel release, revisiting iconic story arcs from DC, or highlighting indie creators pushing the medium forward, Trevor is dedicated to bringing readers thoughtful insights and engaging content. When he’s not writing, you’ll likely find him browsing local comic shops, attending fan conventions, or re-watching his favorite superhero shows.

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