Phantom Blade Zero has sold 4 million copies in its first 72 hours, developer S-GAME announced Monday, and its Steam player count has already climbed past Battlefield 6 and Marvel Rivals. The wuxia action-RPG launched October 29 on PC and PS5, and three days later it’s the biggest debut a Chinese studio has ever had outside Black Myth: Wukong.
S-GAME posted the 4 million figure on its official X account Monday, November 2, two days after the game’s October 29 launch. The studio didn’t break the total down by platform or region.
How Big Is 4 Million Copies in 3 Days?
On Steam alone, Phantom Blade Zero peaked at roughly 820,000 concurrent players over launch weekend — up sharply from the 431,000 it hit in its opening hours, a number that had already beaten Crimson Desert’s launch record. That peak was enough to pass both Battlefield 6 and Marvel Rivals, two of the platform’s biggest live games, in concurrent players during the same window.
Metacritic has the game at 88 on PC and 87 on PS5, with OpenCritic slightly higher at 89 — scores that put it ahead of Genshin Impact and Black Myth: Wukong as the best-reviewed Chinese-developed game to date.

What Critics Are Saying
Reviewers have been nearly unanimous on the combat, built around fast, acrobatic martial-arts choreography and a deep weapon-switching system. Metacritic shows zero negative reviews across either platform. The complaints that do show up are narrower: a story critics call safe and hard to follow, levels that are more linear than the genre’s recent open-world hits, and frame-rate dips on PS5 Pro. Eurogamer is the clear outlier, landing at 60 and 3/5 while nearly every other outlet scored it in the high 80s or above.
Why Phantom Blade Zero Is Breaking Out
S-GAME built the game on Unreal Engine 5 around what it calls a “kungfupunk” aesthetic — wuxia swordplay dropped into a grimy, steampunk-adjacent world — after years of trailers that steadily built anticipation since its first reveal. It launched day one on PC and PS5 only; an Xbox version isn’t expected until September 2027.
That platform gap hasn’t slowed the PC and PlayStation numbers. For a new IP with no prior game or franchise behind it, outselling established live-service titles like Battlefield 6 and Marvel Rivals on Steam in the same week is the real headline here, not just the raw sales number.

| Detail | Figure |
|---|---|
| Copies sold | 4 million in 72 hours |
| Launch date | October 29, 2026 |
| Platforms | PC, PS5 (Xbox version due September 2027) |
| Peak Steam concurrent players | ~820,000 |
| Metacritic (PC / PS5) | 88 / 87 |
| OpenCritic | 89 |
GamesRadar and Push Square both confirmed the sales figures Monday. For how the launch weekend compared, see our coverage of its 431,000-player opening, and for build advice now that you’ve got the game, our ranking of its best weapons and fighting styles. It’s also worth comparing against the game whose Steam numbers it just passed: Marvel Rivals’ current Halloween event.
Frequently Asked Questions
How many copies has Phantom Blade Zero sold?
S-GAME announced on November 2, 2026 that Phantom Blade Zero had sold 4 million copies in its first 72 hours on sale, across PC and PS5.
Did Phantom Blade Zero beat Battlefield 6 on Steam?
Yes. Its launch-weekend peak of roughly 820,000 concurrent Steam players passed both Battlefield 6 and Marvel Rivals in concurrent player count during the same window.
Is Phantom Blade Zero coming to Xbox?
Yes, but not at launch. An Xbox version is planned for September 2027, about a year after the October 2026 PC and PS5 release.
What is Phantom Blade Zero’s Metacritic score?
Phantom Blade Zero holds an 88 on Metacritic for PC and 87 for PS5, with OpenCritic scoring it slightly higher at 89.
What studio made Phantom Blade Zero?
Phantom Blade Zero was developed and published by the Chinese studio S-GAME, built on Unreal Engine 5.











