Silent Hill: Townfall Endings, Ranked

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Ranked from bleakest to most redemptive, Silent Hill: Townfall has five endings — Justice, Forever, Abandoned, plus the New Game+-only Dog and Sci-fi endings — and which one you get comes down to a single hidden number the game never shows you: how many Discoveries you found versus how many enemies you killed. Here’s what each ending means and how to get it.

Ending How You Get It Available On
Justice Finish with far more Discoveries (clues/documents) than kills First playthrough
Forever Finish with kills just below your Discovery count First playthrough
Abandoned Finish with kills that outnumber your Discoveries First playthrough
Dog Grab the Bronze Coin at the video store, use it on the Guide Dog near the Pharmacy in Part 1 New Game+ only
Sci-fi Collect all 3 Strange Books plus the Strange Access Card New Game+ only
Every Silent Hill: Townfall ending and the condition that triggers it.

5. Dog

Simon Ordell exploring St. Amelia in Silent Hill: Townfall
Simon Ordell — Silent Hill Wiki / Fandom

Dog isn’t trying to say anything about Simon’s guilt or St. Amelia’s history — it’s the game acknowledging you found a joke ending and rewarding you for finding it. You need a New Game+ save, the Bronze Coin from the video store in Part 1: Arrival, and to use it on the Guide Dog across from the Pharmacy instead of finishing the story straight. It overrides whatever serious ending your Discovery-to-kill ratio would have given you, which is the point: Townfall spends fifteen chapters being one of the grimmest games Konami has published in years, and then hands you an out if you know exactly where to look.

4. Sci-fi

A tense moment from Silent Hill: Townfall
Silent Hill: Townfall — Silent Hill Wiki / Fandom

Sci-fi is the other secret ending, and it’s the stranger of the two: three Strange Books and a Strange Access Card, all New Game+ exclusive pickups, reroute the plot hard enough that it can skip the final boss entirely. It plays like Townfall winking at the series’ own history of tonal left-turns — Silent Hill has done UFO endings since the original game in 1999 — without ever pretending it belongs next to what Justice, Forever, or Abandoned are actually trying to say about Simon.

3. Abandoned

Zoe, the nurse who reaches Simon through the CRTV in Silent Hill: Townfall
Zoe — Silent Hill Wiki / Fandom

Abandoned is the game’s real bad ending, and it earns that label by refusing you closure rather than punishing you with violence. Rack up more kills than Discoveries and Simon never actually solves anything about his connection to St. Amelia or to Zoe — he stays stuck re-living the same guilt on a loop instead of moving through it. It’s a colder note to land on than a jump-scare death would be, because it argues Simon’s real threat was never the town, it was how he chose to survive it.

2. Forever

Silent Hill: Townfall key art
Silent Hill: Townfall — Silent Hill Wiki / Fandom

Forever is the ending most players will land on without trying to chase anything specific — a middling kill count against a middling Discovery count — and that’s exactly why it works as the default. It’s not a triumph and it’s not a collapse; Simon survives St. Amelia without fully reckoning with it, which tracks for a series that has always treated an ambiguous, unresolved ending as more honest than a clean one.

1. Justice

The town of St. Amelia, the setting of Silent Hill: Townfall
St. Amelia — Silent Hill Wiki / Fandom

Justice is the ending Townfall is actually building toward, and you only get there by playing the way the story wants you to: prioritizing clues and documents over combat until Discoveries dwarf your kill count. In it, Simon stands up to Richard directly and rejects the idea that surviving St. Amelia is worth it if it costs him his humanity to get there. It’s the hardest ending to land on by accident, which is exactly why it lands harder than the other four — it’s the one outcome that actually required understanding what happened instead of just outlasting it.

Why the Ending System Works

Most horror games gate their best ending behind a simple checklist. Townfall gates it behind a ratio it never tells you it’s tracking, which means your ending reflects how you actually played — investigative or violent — rather than whether you looked up a guide beforehand. Townfall released September 24, 2026 from developer Screen Burn Interactive and publisher Konami with Annapurna Interactive, and reviewers have singled out exactly this kind of quiet mechanical honesty: GamesRadar called it “unrelentingly dark and disturbing horror” in its review. If you want the full breakdown of what critics are saying, see our Townfall review roundup.

Frequently Asked Questions

How many endings does Silent Hill: Townfall have?

Five: Justice, Forever, and Abandoned are available on a first playthrough, while Dog and Sci-fi are secret endings exclusive to New Game+.

What determines which ending you get in Silent Hill: Townfall?

The game secretly tracks your Discoveries (clues and documents) against your kill count. A Discovery-heavy run leads to Justice, a balanced run leads to Forever, and a kill-heavy run leads to Abandoned.

Is there a true or canon ending in Silent Hill: Townfall?

The developers haven’t confirmed one, but Justice is the ending the main story is built to reward, since it requires fully engaging with the game’s clues rather than fighting through it.

Can you get all 5 endings in one playthrough?

No. The Dog and Sci-fi endings both require a New Game+ save, so you need at least two full playthroughs to see every ending.

More Silent Hill: Townfall Coverage

For everything else about the game, check our Silent Hill: Townfall explainer covering platforms and story setup, or see the full cast breakdown for who plays Simon, Zoe, and Richard.

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Trevor Maddison
Trevor Madison is a Senior Comic Book Article Writer at ComicBookCo.com, where he covers the latest in comics, superhero films, and comic-inspired television. Based in Portland, Oregon, Trevor brings a lifelong passion for storytelling, pop culture, and fandom communities to his work. His writing blends insider knowledge with an approachable tone, making his articles resonate with both hardcore collectors and casual fans. Trevor’s expertise spans across decades of comic history, film adaptations, and industry trends. Whether he’s breaking down the cultural impact of a new Marvel release, revisiting iconic story arcs from DC, or highlighting indie creators pushing the medium forward, Trevor is dedicated to bringing readers thoughtful insights and engaging content. When he’s not writing, you’ll likely find him browsing local comic shops, attending fan conventions, or re-watching his favorite superhero shows.

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