Silent Hill: Townfall is Konami and developer Screen Burn Interactive’s first-person psychological horror spin-off, releasing September 24, 2026 on PlayStation 5 and PC. Set in the fog-bound Scottish town of St. Amelia, it follows new protagonist Simon Ordell and stands apart from both the mainline series and 2025’s Silent Hill f.

What Is Silent Hill: Townfall?
Silent Hill: Townfall is a standalone, self-contained entry in Konami’s psychological horror franchise — not a numbered mainline sequel and not a remake. It’s built by Screen Burn Interactive, the Scottish studio formerly known as No Code (developer of Observation and Stories Untold), which rebranded in July 2025 partway through the game’s development. Konami and Annapurna Interactive are co-publishing, and the official line from both companies describes it as a full-length, self-contained horror experience rather than an episodic or live-service game.
Konami first announced Townfall by name on October 19, 2022, during the original Silent Hill Transmission broadcast that also revealed the Silent Hill 2 remake, Silent Hill f, the limited-run interactive series Silent Hill: Ascension (which completed its run in 2024), and the Return to Silent Hill film. That first teaser was just atmosphere — a radio voice over eerie static — and the project then stayed quiet for years until a proper gameplay reveal trailer arrived in 2026, followed by a release-date trailer and an 18-minute gameplay deep dive at a PlayStation State of Play. One thing worth correcting up front: despite some fan speculation, no involvement from Suda51, Grasshopper Manufacture, or the No More Heroes team has been confirmed for this project as of this writing.
Release Date and Platforms
Konami’s official product page confirms Silent Hill: Townfall launches Thursday, September 24, 2026 on PlayStation 5, Steam, and the Epic Games Store, with a physical release planned for PS5 only. Deluxe Edition pre-orders unlock 48 hours of early access starting September 22, 2026.
The PS5 version carries a timed console exclusivity window: fine print shown during the gameplay reveal, reported by Pure Xbox, states Townfall will remain exclusive to PlayStation hardware for at least six months after launch, which puts the earliest plausible Xbox Series X|S release around March 2027. Konami has not announced an Xbox version outright, only confirmed the length of the exclusivity window — treat any specific Xbox date you see elsewhere as unconfirmed until Konami says otherwise. No Nintendo Switch 2 version has been announced.
| Detail | Confirmed information |
|---|---|
| Developer | Screen Burn Interactive (formerly No Code) |
| Publishers | Konami Digital Entertainment & Annapurna Interactive |
| Release date | September 24, 2026 |
| Platforms at launch | PlayStation 5, PC (Steam, Epic Games Store) |
| Xbox availability | Not before roughly March 2027 (6-month PS5 timed exclusivity); no date announced |
| Perspective | First-person (a franchise first) |
| Composer | Pilotpriest (Anthony Scott Burns), with sound designer Byron Bullock |
| ESRB rating | M for Mature 17+ (Blood, Strong Language, Violence) — verify on ESRB.org |
Story, Setting and Protagonist
Townfall’s protagonist is Simon Ordell, described in Konami’s own marketing as being drawn back to the isolated Scottish town of St. Amelia to “put things right.” St. Amelia is fictional but visibly modeled on the real fishing village of St Monans in Fife, Scotland, and the story is set in 1996. Simon finds the town shrouded in fog, seemingly empty, and not at rest; as he explores he starts uncovering fragments of a past connected to the place and its residents.

The signature gameplay hook is the CRTV, a battered handheld television Simon carries that functions like an evolved version of the series’ classic static radio: it lets players glimpse through environments, sense nearby threats, and pick up cryptic broadcast signals tied to the story. Konami’s own description pairs that with dynamic enemy AI that hunts by sound and sight, a mix of melee combat and stealth (including a peek system for avoiding fights outright), and DualSense haptic feedback built around the CRTV prop.


How Townfall Fits Into the Silent Hill Franchise
It’s easy to mix Townfall up with the other new Silent Hill game people have been talking about this year, so it’s worth being precise: Silent Hill f already released on September 25, 2025, for PS5, Xbox Series X|S, and PC. It was developed by NeoBards Entertainment (not Bloober Team, which made the 2024 Silent Hill 2 remake) and is set in 1960s Japan. Townfall is a completely different, still-unreleased game — different studio, different protagonist, different country, different decade — and Konami has not described any narrative connection between the two. Both are standalone side stories rather than entries in the numbered mainline series that runs from the original Silent Hill through Silent Hill 4: The Room.
The reason two unconnected Silent Hill games are arriving within about a year of each other is not an accident or a scheduling coincidence. Konami producer Motoi Okamoto has publicly said the company wants to move the franchise toward a near-annual release cadence, and that the only way to hit that pace without burning out a single studio is to run several external developers on separate projects at once — Bloober Team on the Silent Hill 2 remake and a reported Silent Hill 1 remake, NeoBards on Silent Hill f, and Screen Burn Interactive on Townfall. Okamoto has credited the critical and commercial success of the Silent Hill 2 remake and Silent Hill f as proof the strategy can work.
One more thread worth flagging with a hedge: composer Akira Yamaoka, who scored most of the classic Silent Hill games, is not working on Townfall. Reporting from FandomWire (citing Yamaoka’s own comments) says he instead is attached to Bloober Team’s rumored Silent Hill 1 remake. That remake has not been officially confirmed by Konami as of this writing, so treat it as reported-but-unconfirmed rather than a locked fact.
Original Insight: Why Townfall’s Horror Plays Differently
Original insight: Townfall’s design choices read less like generic “new Silent Hill” and more like a direct continuation of Screen Burn’s own back catalog. The studio’s Observation cast players as an AI watching a space station crew through cameras and instruments it didn’t fully control, and Stories Untold built dread out of decoding cryptic signals on old analog hardware. The CRTV in Townfall — a device that lets you partially see and interpret a hostile space you can’t fully trust, fed by broadcast fragments you have to piece together — is that exact idea wearing a Silent Hill skin. It’s a meaningfully different horror language than the over-the-shoulder combat-and-exploration structure of Bloober Team’s Silent Hill 2 remake, or Silent Hill f’s weapon-durability survival loop set against Japanese folklore. Where those two lean on physical confrontation, Townfall’s core tension so far looks built around mediated perception — not knowing if what the CRTV shows you is help or a trap. That’s a legitimately distinct take within a franchise that could easily have asked three studios to just remix the same fog-and-flashlight formula.
Editions, Pricing and Pre-order Bonuses
Konami’s product page lists a Standard Edition and a Digital Deluxe Edition. Pre-ordering either gets you the “CRTV Style: Rusted” cosmetic, with a PS5-exclusive “CRTV Style: Beach Edition” also included. The Deluxe Edition adds a digital artbook, a digital soundtrack, an alternate outfit for Simon, and the 48-hour early access window. Konami’s own announcement does not list exact prices; outlets covering the reveal have reported a standard price around $49.99 and a Deluxe price around $59.99, but since that figure isn’t on Konami’s own page as of this writing, treat it as reported rather than officially confirmed until it shows up on a storefront listing.
Frequently Asked Questions
Is Silent Hill: Townfall connected to Silent Hill f?
No. They’re unrelated, standalone stories from different studios: Silent Hill f (released September 25, 2025) was made by NeoBards Entertainment and set in 1960s Japan, while Silent Hill: Townfall (releasing September 24, 2026) is made by Screen Burn Interactive and set in 1990s Scotland. Konami has not described any narrative link between them.
Is Silent Hill: Townfall coming to Xbox?
Not confirmed yet. It launches September 24, 2026 as a timed console exclusive on PS5 (alongside a simultaneous PC release), and Konami has confirmed that exclusivity lasts at least six months, putting the earliest possible Xbox release around March 2027. No Xbox release has been officially announced.
Who composed the music for Silent Hill: Townfall?
Pilotpriest (Anthony Scott Burns), working with sound designer Byron Bullock. Series veteran composer Akira Yamaoka is not involved in Townfall; he’s reportedly attached instead to Bloober Team’s unconfirmed Silent Hill 1 remake.
Who is the protagonist of Silent Hill: Townfall?
Simon Ordell, a new character drawn back to the fictional Scottish town of St. Amelia in 1996. He’s the franchise’s first Black protagonist.
Is Silent Hill: Townfall part of the mainline Silent Hill series?
No. Konami and Screen Burn Interactive describe it as a standalone, self-contained spin-off, not a numbered entry in the mainline series and not a remake of an existing game.
Further reading: Townfall was also one of the confirmed games for this year’s showcase — see our full rundown of Gamescom 2026 Opening Night Live for the complete lineup and start times.











