Invisible Woman in Marvel Rivals is a Strategist who turns invisible when she stops fighting, heals allies through a piercing energy orb, and can block enemy lock-on with a reclaimable shield. This guide covers her full kit, team-ups, and a stealth trick most players never learn, current as of the 20 August 2026 patch.
Who Is Invisible Woman in Marvel Rivals?
Dr. Susan "Sue" Storm-Richards — a founding member of the Fantastic Four — joined the roster as the 35th hero in Marvel Rivals, launching as a Strategist during Season 1: Eternal Night Falls. She carries 275 max health, the highest baseline of any Strategist in the game, and a 4-out-of-5 difficulty rating from the developers — the same tier as Black Panther and Iron Fist — which tracks with how much her invisibility timing and shield placement reward practice over raw aim. Full hero profile via the Marvel Rivals Wiki.

Invisible Woman’s Abilities, Explained
Every number below reflects Invisible Woman’s kit as of the 11 July 2026 balance patch — the last time any of her numbers actually changed. Neither the Season 9.5 launch update (7 August 2026) nor either maintenance patch since (13 and 20 August 2026) touched her kit; the most recent update’s only hero-specific fixes targeted Loki and Hela. See the 20 August 2026 patch notes.
| Input | Ability | What It Does (as of 11 July 2026) |
|---|---|---|
| Passive | Covert Advance | Turns Invisible Woman invisible after 5.5 seconds without attacking or taking damage; heals her 30 HP/s while stealthed; makes her immune to auto-target abilities while invisible. |
| LMB | Orb Projection | Retracting energy orb: 30 damage / 50 healing on launch, 15 damage / 45 healing on the way back. 35m range, pierces every hero it passes through, no damage falloff. Can be reloaded without breaking stealth. |
| RMB | Guardian Shield | Deployable barrier placed on a targeted ally. Heals Sue herself while it’s up, slows enemies who pass through it, and blocks line-of-sight-based auto-targeting (including tracking ultimates). Can be reclaimed without breaking her invisibility. |
| Shift | Psionic Vortex | Projectile that detonates into a pulling vortex, dealing damage over time and slowing enemies near its center by 50%. Can be popped early with a second button press; grounds flying targets it hits. |
| E | Force Physics | Push or pull enemies with psionic energy. 35m range, roughly 50 damage, 10-second cooldown. |
| Space | Veiled Step | A double jump that also triggers invisibility, unless she’s taking sustained damage. |
| V | Agile Strike | Fast triple melee combo with a knockback on the third hit. |
| Q (Ultimate) | Invisible Boundary | Large dome that hides every ally inside it, healing them for 200 HP/s. Enemies who wander in are slowed 55% and turned invisible to their own team (only faint afterimages show). Costs 4,300 ultimate charge. |

How to Play Invisible Woman: Tips for Every Skill Level
Invisible Woman is a mid-range poke healer first and a disruptor second. Lead with Orb Projection on whichever ally is taking damage, drop Guardian Shield on your dive target or your own duelist before they need it rather than after, and save Psionic Vortex or Force Physics to punish anyone who commits to a dive on your backline. Her primary fire can’t land critical hits and her healing outside of Guardian Shield and invisibility is limited, so she rewards good positioning far more than flashy plays.
Original insight: the wiki’s own ability list buries two of Invisible Woman’s most useful interactions as single bullet points, and most guides skip them entirely — you can reload Orb Projection and reclaim Guardian Shield without either action breaking your invisibility. Since Covert Advance only re-triggers after 5.5 seconds without attacking or taking damage, players who pop back into view just to reload or recall the shield are resetting that timer for no reason, and losing the stealth heal-over-time in the process. The efficient loop is to fire your orbs, retreat behind cover, reload and reclaim while still cloaked, and only reveal yourself again to attack. Played that way, her actual stealth uptime — and the healing that comes with it — is much higher than her cooldowns suggest on paper. It’s also the real source of her skill ceiling: less about mechanical aim and more about managing invisibility as an economy of actions, closer to how a support plays around cooldown windows in a MOBA than a typical hitscan healer.
If invisibility and force-field powers are your thing generally, see how they stack up against every other power set in our breakdown of the best superpowers in video games.

Best Team-Ups for Invisible Woman
Marvel Rivals overhauled how Team-Ups work at the start of Season 9, so any older guide describing the pre-Season-9 Fantastic Four Team-Up is out of date. As of Season 9.5, Invisible Woman has two active Team-Up loadouts of her own and enhances two more for other heroes, all still keeping the Fantastic Four (and Doctor Strange, one of her closest allies in the comics) at the center of her kit. Full patch-by-patch history via the Marvel Rivals Wiki.
| Team-Up | Partner | What It Does |
|---|---|---|
| United Siblings | Human Torch | Base: Guardian Shield boosts the damage of any ally projectile fired through it. Enhanced (Human Torch on your team): bigger, tankier shield. |
| First Family | Mister Fantastic | Base: grants invisibility, healing over time, and a movement speed boost to Sue and nearby allies for a short duration. Enhanced: longer duration, more healing, faster movement boost. |
| Unbreakable Forces | The Thing (enhance-only) | Sue lets The Thing continuously convert missing health into bonus health. Enhanced: taking enough damage while it’s active sends out a healing pulse to nearby allies. |
| Psionic Mayhem | Doctor Strange (enhance-only) | Sue empowers Doctor Strange’s Maelstrom of Madness into a psionic explosion that damages and pulls in enemies, granting Strange and nearby allies bonus health based on the damage it deals. Live since Season 6.5 and still active in Season 9.5. |

Sue isn’t the only Strategist worth learning this season — if you want a flying Vanguard instead, see our guide to Angela in Marvel Rivals.
A Voice You Might Recognize
Invisible Woman is voiced by Suzie Yeung, who also plays H.E.R.B.I.E. on the game’s Midtown map — and, outside Marvel Rivals, voices Hinako Shimizu, the protagonist of Silent Hill f. If that trailer’s been on your radar too, we broke down Yeung’s Silent Hill f reveal here.
Frequently Asked Questions
Is Invisible Woman good in Marvel Rivals Season 9.5?
Yes. Her kit hasn’t been touched since the 11 July 2026 balance patch, and both maintenance updates in August 2026 left her numbers alone, so she remains one of the more durable mid-range Strategists thanks to her 275 health and Guardian Shield’s ability to block auto-targeting ultimates.
What is Invisible Woman’s ultimate in Marvel Rivals?
Invisible Boundary. It creates a large dome that turns every ally inside it invisible to enemies, heals them for 200 HP/s, and slows any enemy who wanders in by 55% while hiding them from their own teammates.
What is Invisible Woman’s best Team-Up partner?
Mister Fantastic’s First Family and Human Torch’s United Siblings are her two active loadouts as of Season 9.5, while she separately enhances The Thing’s Unbreakable Forces and Doctor Strange’s Psionic Mayhem without needing to slot a Team-Up herself.
Can Invisible Woman heal herself?
Only passively: she gains a heal-over-time while invisible from Covert Advance, and a smaller self-heal while Guardian Shield is deployed. She has no dedicated self-heal button, which is why positioning matters so much more for her than for a Strategist like Luna Snow or Cloak & Dagger.
How difficult is Invisible Woman to play?
Marvel Rivals rates her a 4 out of 5 on its in-game difficulty scale, the same tier as Black Panther and Iron Fist. Her mechanics aren’t aim-intensive, but managing her invisibility timing and shield uptime well takes practice.











